Planning your local
Z Club's Poker Run
What is a Poker Run?
This event is essentially two events in one. The poker run portion is a ralley that makes stops, where a poker card can be picked up. There are typically 5 stops to complete the poker hand. The team with the best poker hand wins this part of the event.
This type of Ralley is usually run in conjunction with a Gimmick Ralley but can be, and often is, run as a seperate event without usng the Gimmck portion at all.
The Gimmick portion is a list of questions that must be answered along the Ralley route. For a more demanding Gimmick Ralley use the instruction listed on our Gimmick Ralley page. The only variation would be for each team to receive a playing card at each one of the pre-determined stops. For a less demanding Gimmick Ralley use the suggestions below. Keep in mind that when you are planning a ralley that you must gear it toward the people that are participating in the ralley. You can make it as demanding as they will permit.
Questions are in order, and located at a particular mile location from the Ralley start. Odometers must be reset at the start of the Ralley. The job of the co-driver is to find the clues along the route to answer the question. The team with the most questions answered correctly wins this portion of the event.
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Selecting
the Ralley Route

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Select roads off the beaten path. Plan the Ralley route so that the Ralley hits back roads as soon as possible. Here is where the Z car is such a pleasure to drive. Nobody likes to go stop light to stop light in a sports car. Work together as a club and decide on a general area for the Ralley route. Remember, the route should not take more than 2 hours driven at the speed limit. Figure that people will take close to 4 hours to complete the Ralley if they do all the poker card stops and gimmick questions. The goal is to have a designated lunch stop at the end of the Ralley. This will ensure that people get back to the hotel to get their last poker card before 3PM..
As a club, drive the route as an official club event. Ask the Ralley drivers to bring along a significant other or friend to be a navigator. During these test runs it’s up to the navigator to collect information about the route including: restaurants, gas stations, and points of interest that could be used for gimmick questions. Be sure to reset the odometer, and write down the mileage for each question or point of interest. I suggest doing the Ralley route at least twice as a club. At this point the route should be finalized
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Picking the Poker Stops
Select poker stops that allow for a break. Choose gas stations, convenience stores, rest areas, or points of interest. I suggest that the poker stops have rest rooms near by. There should be five places where a poker card can be selected. Each location should have someone that can oversee the distribution of cards (store clerk, gas station manager). Most business are happy to do this knowing that they will surely get some business out of 100+ Z car nuts.
Typically the first card is selected at the start of the Ralley. This could be at the Ralley start, a breakfast stop, whatever. Three others can be along the Ralley route itself, with the last card to be picked up back at the end of the Ralley. Make sure that enough cards are at each location, so that there is no shortage. If you think you will have 100 cars doing the Ralley, plan on having three decks at each location. Also, pick 5 different deck styles. Each stop should have a unique card design. This way you can tell right away if someone is cheating. When a Ralley team picks the last card back at the hotel, they must turn in their hand at the same time. This minimizes the chance of someone pulling some extra cards out of their pocket and making the perfect hand.
Distribute the cards to the three locations on the Ralley route the day before the event. Have a box clearly marked “ZCCA Convention Ralley” to which they can draw their card from
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Assembling the Gimmick Ralley Questions
Take all the questions, with mileage, and put them in order. Keep the questions and direction simple. Below is and example of how a Ralley sheet should read:
Reset your trip meter before starting!
• At 0.0 miles (0Km)RIGHT OUT OF HOTEL PARKING LOT • At 0.1 miles (0.16Km) RIGHT AT FIRST STREET – COMES UP QUICK – STAY LEFT • At 0.2 miles (0.16Km) LEFT AT LIGHT – STAY IN RIGHT LANE • At 0.4 miles (0.64Km) RIGHT AT LIGHT (101A) GO 3.6M – MOVE RIGHT AFTER 10TH LIGHT • At 3.6 miles (5.7Km) RIGHT AT 11TH LIGHT – “TIMELESS DINER” ON RIGHT- GET YOUR 1st POKER CARD HERE Q: toolmaker ? • RIGHT OUT OF DINER – GO 0.3M • At 3.9 miles (6.24Km) LEFT –CHURCH ON LEFT • At 4.0 miles (6.43Km) LEFT AT STOP SIGN – BOSTON POST RD -GO TO SPLIT 2.8M Q: windy knoll ? Q: Act of 1862 ? • At 6.8 miles (10.94Km) BEAR RIGHT – STAY ON BOSTON POST ROAD Q: Jefferson’s Home? Q: Jiminy ? • At 8.3 miles (13.36Km) RIGHT AT “ YIELD ”SIGN • At 8.6 miles (13.8Km) RIGHT AT STOP SIGN – GO 1.0M TO LIGHT • At 9.6 miles (15.36Km) STRAIGHT AT LIGHT TO STOP SIGN • At 9.7 miles (15.52Km) STRAIGHT AT STOP SIGN – GO 2.8M TO STOP SIGN (RT13N) no questions • Next 3 miles (4.8Km) “ETR” (Enjoy the Ride) • At 12.5 miles (20Km) RIGHT AT STOP SIGN (RT13N) – GO 7.5M Q: Elevation of Mt Vernon? Q: Coffee Creamer? Q: Sunset Tree farm started? Q: Revolutionary Heroine?
Note how the miles increase as you proceed through the Ralley. Kilometers should also be included if you expect a good showing from Canada. Be sure to indicate where the poker card stops are. You can also include areas designated as “ETR” (enjoy the Ride). This means that there aren’t any questions for the designated distance. This gives the Ralley driver and co-driver a little time to relax and soak up the scenery. Leave enough room for people to write in their answers. Along the route you can also indicate if there are services coming up like gas stations with restrooms. Please put a space on the top of the questions sheet for the driver’s name and car number.
Maps are always handy to have. With a little graphic editing, you can download map images from the internet, and mark them up with the Ralley route. Below is an example image.
Fine Tuning the Ralley

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Now that you have gimmick Ralley questions, directions, a map, and poke card stops, it’s time to fine-tune the Ralley. I suggest that the Ralley coordinator run the Ralley for real first. Make any corrections to questions, answers, mile markers, etc. Then let at least two other Ralley teams run the Ralley with the questions and answers at their convenience. They should submit their changes or suggestions to the Ralley coordinator. The more times the Ralley is test run, the more accurate the question sheets will be. Please note that any teams that are part of the Ralley planning cannot compete in the actually convention Ralley.
Assembling a Team to Run Ralley Day
OK, so you have the Ralley route and gimmick questions cast in stone. Now it’s time to pick a team for the day of the Ralley. Below is a list of th team positions you need to successfully execute the Ralley:
Coordinator: Oversees the entire process. Usually stationed at the convention hotel Mid Point Contact: Someone positioned half way through the Ralley to answer questions, and give directions. Should be familiar with the area. The person can be at one of the poker stops handing out cards. Answer Sheet Scorers: At least two people who will be correcting all of the questions sheets.
The coordinator and mid point contact should have cell phones, and their cell numbers should be on the question sheets. An additional club representative can be placed at one of the recommended lunch stops to provide help with directions back to the hotel, site seeing, et
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The Day of the Ralley
The morning of the Ralley, before the start, verify that all of the poker stops have cards in their boxes, ready for the Ralley competitors. I suggest starting the Ralley at 8:00am, with Ralley teams leaving no later than 10:AM. This will put them at the lunch stop somewhere between 12:00 and 1:00. You will have people eagerly waiting the start of the Ralley at 8:00, and plenty of stragglers that wish to start later in the morning. You decide the cut off. If you allow teams to start too late, you will be putting a late night correcting question sheets.
Have a list of all the teams signed up for the Ralley at the start. When you hand the team a questions sheet, check off on the list that they have started, and write down the time. Also have them write the drivers name and car number on the top of the question sheet. Make sure that the teams know that neatness is important, and if an answer is not legible, it will be marked wrong.
Encourage single drivers to team up with a co-driver. It is almost impossible to do one of these gimmick rallies in a reasonable amount of without the assistance of a co-driver. Have a place where single drivers and co-drivers can meet up to make teams.
After lunch, Ralley teams will start arriving at the hotel. For each team that arrives, they should hand the coordinator or scorer the 4 poker cards they drew during the Ralley, and then they can pick their last poker card. They will also hand in their question sheet. Make sure the driver’s name and card number are written on the top of the question sheet. Also write down the time either on the team list, or on the team’s question sheet they are handing in.
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Scoring
Now comes the fun part, scoring all these answer sheets! I suggest as the teams return to the hotel and hand in their sheets, that the scorers get started scoring the question sheets. If you can’t read the answer, then mark it wrong. For each sheet tally up the total number of correct questions and write it on the top of the sheet. Also, write it on the team list. It will make the process of determining a winner easier.
Awards
Awards will be given for the following:
“Gimmick Ralley 1st Place” “Gimmick Ralley 2nd Place” “Best Poker Hand”
For tiebreakers, you can have a bonus question, or count penmanship. The awards will be presented at the closing banquet. Good luck, and have fun!
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