Planning your local Z Club's Autocross
Contributed By Pete Sanders There are several ways for your club to put on an autocross (AX) event. Before going into

There are several ways for your club to put on an autocross (AX) event. Before going into an in-depth presentation of all the different issues and work involved in putting on such an event, we have prepared a brief over-view that presents the pros and cons starting with the simplest and working up to the most complex and costly approach.


Option I

The easiest way to organize and run an AX event is not to do it at all. That’s right. Instead you let someone else do it for you.

Find a local AX club through www.autocross.com and contact them regarding how you and your fellow club members can join in the fun. There is a club listing section by geographical area. While some AX clubs will restrict participants to their own membership, many are more than happy to see new faces and new cars. Even the members-only clubs may offer a “one-time” visit. The good news is that AX’ers are car people and will most likely be very interested in seeing Zs at their event. This also means you get to see some neat cars yourself. Some clubs are very large and you will only get 3-4 runs in a whole day and some will let you do 6-8 runs and then a few “fun” runs at the end.

Pros

• No up front costs
• No large organizational effort
• No equipment required
• No AX knowledge or experience needed
• No track to get
• No insurance to obtain
• Experienced drivers to assist you in learning
• No costs due to cancellation

Cons

• No control on the types of drivers and cars
• No control on the number of runs
• No control over date, time, and rules
• Novices might be intimidated by more experienced drivers


Option II

You can have a club let you bring in a group of Zs as a “special” event in conjunction with their event. How you work out the details of payment, etc. is up to you.

Pros

• You help set the tone with novices being made more comfortable
• You help set the track conditions for your cars
• You might have some say in setting the number of runs
• You know the people running the event

Cons

• Depending on prior agreements you might need to assist in the organization
• You would be on the hook for any costs incurred due to cancellation or should not enough people show up
• You might be limited on the number of cars/drivers that will be allowed to take part


Option III

By hosting your own event you are in complete control of the event. This can be both good and bad. You can subcontract a portion of this effort to an experienced set of people who have the necessary equipment or you can either rent or buy it.

Pros

• You set the date, time, and location
• You set the course lay-out
• You set the tone for the day (serious, learning event, laid-back)
• Only club members and invited guests will be running
• The number of runs will increase

Cons

• You’ll need to make all the arrangements for a location
• You’ll need to obtain an insurance waiver
• You’ll need AX equipment (cones, timing system, fire ext., radios, loaner helmets, awning, etc.)
• You’ll need a crew of people to plan, design a layout, set-up, do tech inspections, run, prepare results, and break-down
• If you cancel all costs will be your responsibility
• You’ll need a place to store the equipment

Managing your own Autocross Event

If you have decided to manage your own event, there are a number of important issues that need to be addressed.

Experience – perhaps the most overlooked aspect of putting on any event is the experience level of the people involved. If you plan on doing some or all of this yourself, you should at the very least volunteer to assist another AX club’s events to get real hands-on knowledge of how things get done and what to expect before you put one on yourself.

Site – you will need to find a site that is both physically suitable for this event and has dates that match your club’s schedule. The site must be large enough to accommodate the course layout, and have ample room for safety considerations, staging, parking and equipment, and a control station. You will need to determine how you will control the flow of traffic and any spectators. Some trade offs will occur. Most locations will require you to sign a contract for the rental of the site. It would be best if a knowledgeable member of the club look the document over before a club official signs it. Prepare a list of all the requirements spelled out in the contract (times, safety, insurance, etc.) and make up a checklist to ensure you have everything covered. Assign individuals specific areas to complete.

Insurance – coverage can be obtained through the ZCCA by contacting XXXXXXXXXX at XXXXXXXXXXX. You must have the following information available and you will need to contact XXXXXX at least XX weeks before the event takes place. This coverage is only available for clubs with paid up dues.

Safety – some locations will require you to have an EMT crew and vehicle on-site during the event. To avoid overtime costs arrange for them to be there 15 minutes prior to the first run and not earlier. This way you might be able to arrange for more fun runs at the end of the day without having to worry about cost over-runs. You will also need to make arrangements for the safety crew’s lunch break. You will need fire extinguishers, red flags, radios, and a first aid kit at a minimum.

Course Layout – how you set up the course up will determine the type of day you plan on having. You can do a tight, technical course that will require more driver control and will be slower, or you can do a more open course where the speeds will be higher. You can make it easier for beginners or as complex as you like. Go to www.autocross.com and use the guidelines provided there and in the links at that site. Or you can get someone with course layout experience to assist you. The site location will have a lot to say in how wide open you can plan your course. Remember the SCCA (and most sites) only allow a top speed of 65mph. It is not unusual to see a police radar gun being used to verify maximum speeds. A few clubs have lost their usage rights because of cars exceeding this limit. Sound limits for mufflers will also be a consideration.

Equipment – you will need in addition to traffic safety cones, a timing system (start and end), a means of recording each run time (paper or computer), a power source (generator and spare gas can), extension cords, clip boards, pens, paper, caulk to mark the cone locations, a weather enclosure (awing or tent), tables, chairs, fire extinguishers, radios, umbrellas, safety flags, buckets (to put corner worker equipment in), first aid kit, loaner helmets (in different sizes), car number/class markers (white liquid shoe polish or masking tape), coolers for water, drinking water, forms (tech inspection, registration, insurance waivers, site waiver, etc.), garage cans or bags, and if needed port-a-johns. Optional equipment can include an audio announcing system, software to allow multiple cars to run at the same time, rain protection, brooms to clean the course or remove water, stickers (after tech inspection), and sun-block. Remember to bring a camera and a camcorder too. Pack extra batteries.



Now that you have gimmick Ralley questions, directions, a map, and poke card stops, it’s time to
fine-tune the Ralley. I suggest that the Ralley coordinator run the Ralley for real first. Make any corrections
to questions, answers, mile markers, etc. Then let at least two other Ralley teams run the Ralley with the
questions and answers at their convenience. They should submit their changes or suggestions to the
Ralley coordinator. The more times the Ralley is test run, the more accurate the question sheets will be.
Please note that any teams that are part of the Ralley planning cannot compete in the actually convention
Ralley.

Assembling a Team to Run Ralley Day

OK, so you have the Ralley route and gimmick questions cast in stone. Now it’s time to pick a team for
the day of the Ralley. Below is a list of th team positions you need to successfully execute the Ralley:

Coordinator: Oversees the entire process. Usually stationed at the convention hotel Mid Point Contact:
Someone positioned half way through the Ralley to answer questions, and give directions. Should be
familiar with the area. The person can be at one of the poker stops handing out cards. Answer Sheet
Scorers: At least two people who will be correcting all of the questions sheets.

The coordinator and mid point contact should have cell phones, and their cell numbers should be on
the question sheets. An additional club representative can be placed at one of the recommended lunch
stops to provide help with directions back to the hotel, site seeing, et
Planning the Event

The major items here are:

Where – what location/site will you use? You will need to get either permission (in writing) or a rental contract agreement signed. The size of the site will determine the number of vehicles and the type of course you can use. Can people go off-site to get lunch, fuel, etc.? Are restrooms available? If not a port-a-john rental company needs to be contracted.

When – the availability of the site and your club’s open dates will determine this issue. Rain dates should be considered. Also what time can you come in to set up and what time must you be packed up and off site.

What – The type of event you have planned is up to you. A driver’s school, an informal fun run, or a full out competition event are all options. Remember that each will require you to pre-plan differently. In the case of a driver’s school, you will need to have more instructors available, more loaner helmets, and a course lay out set up to aid in the learning process. For an informal event, you can set the course up so it’s fun and provides some learning opportunities as well. For a competitive event you will have a mixture of experienced and perhaps beginners who must make their way around the course.

Who – The type of drivers that you expect to attend will also affect the type of event and course lay out. You will also need to determine who will be responsible for making sure each action item is being taken care.



 
Activities Conducted Prior to the Event

You will need to complete all of these items prior to the day of the event:

1) Completed contract for location or written permission
2) Arrangements for all equipment to be used on-site
3) Course lay out plan
4) Worker assignments (tech inspection, timer, etc.)
5) All safety issues addressed
6) Site lay out traffic plan completed
7) Lunch/break schedule
8) Run group schedule
9) Alternate plan in case of bad weather

 
Activities Conducted the Day of the Event

Assuming you have completed the outreach effort to let members know the specific date, times and rules of the event we will know discuss activities that will take place on the actual day of the event.

1) Equipment set-up and course lay out
2) Coordinating parking and car prep
3) Registration/Car Classification/Tech Inspection
4) Course walk-thru
5) Driver’s meeting
6) Safety and rule discussions
7) Run group and worker schedules
8) Auto crossing and results
9) Breakdown and clean-up


Equipment/Course set-up – based on your earlier planning you will arrive at the site with enough helpers to set up all the equipment and begin placing the cones on the course you designed. You will need to complete all of this work at least one (1) hour prior to your scheduled “first car off” time. Not only will you need to make sure that the timing equipment is operating correctly, you will also need to ensure that the course design flows right. To do this you will need an experienced driver to run the course a few times and make changes as needed.

Parking and Car Prep – as part of the set-up efforts you will have blocked off an area for parking (both event and spectator) and car preparation. People will need a space behind their vehicles to unload all loose items and personal effects.

Registration/Car Classification/Tech Inspection – a registration and sign-in area needs to be established for all participants (drivers and spectators) to sign insurance waivers, fill in day of the event registration and take payment for the event. Pre-registration and pre-payment make this a much easier thing to control. On-site payment will necessitate a cash box and adequate money to make change. It will also take longer to register each driver the day of the event.

How you want to classify cars is up to you. You can follow SCCA guidelines, make up your own or use a combination of both approaches. One of the easiest is to do a “stock”, “modified”, and “race” approach to classes. You can even deduce 2% of a driver’s run time if they don’t use R-Compound tires in classes where other cars have them. You can also set up a novice sub-group within each of these three classes. This will take up more time during the registration process if you haven’t already done it prior to the event.

Once drivers have completed the registration process they should be handed a tech inspection form that will be place on their vehicle once they have it ready to be inspected. You can do inspection “in place” or you can have drivers move their vehicles to a tech inspection location. Tech inspectors will look for loose items in the car, a strong throttle return spring, that the battery is securely attached, that the wheel bearings are in good order, and in some cases monitoring of muffler db levels. They will also look for the correct helmet rating and expiration date. Special rules usually apply for T-top and convertible cars (t-tops off and convertible tops up, unless they have a roll bar). A sticker is usually placed on the windshield of each car that passes inspection.

Run/Worker Schedule – you will need to develop a run/work group schedule for the day that incorporates any dual driver cars (split them up, so one is running while the other is working). You will need corner workers (at least 4 to 8 people), a starter, someone in grid, a timer and at least 2 other available people. You should not count yourself in this mix.


Course Walk-thru – once drivers have completed registration and tech inspection they are free to walk the course and begin to get a feel for the lay-out and what it is expected of them during a run (slow here, stay left there, etc.). A group walk-around is also a good idea if you have any novices. A few times around is usually enough but note taking can help some people remember the course in better detail.

Driver’s/Worker’s Meeting – just before the first car is sent off the starting line, a driver’s meeting should be held to go over the schedule for the day, the site specific rules, safety, etc. This is where you set the tone for the day and let people know what is expected of them. You can go over site and/or club specific rules along with issues such as radio call-in protocol, re-run policy and stop box rules, etc. You will have developed a run group and work group schedule and can announce who is doing what and when. The typical set-up is to have 2 run groups and the similar number of work groups. A normal day would be for both run groups to do 3 runs each twice in the morning and then repeat this schedule in the afternoon with fun runs is conditions allow. A lunch break can be taken after both run groups have done 2 runs. Another option is to have 3 run groups (work/run/off). In this manner no lunch break is taken and drivers and workers can partake in lunch as their respective schedules allow. This can make the day go quicker and with less downtime.

Running – cars and drivers of the first run group will now begin to line up in the area you have set aside as “grid”. You can line cars up in numerical order (car numbers) or as they come into the grid area. Either way works as long as you communicate to the control station the ID of each car as it enters the “start” position. You will also need to work out how returning car will re-enter the grid without interfering with the cars that have yet to run. The grid person and not the starter should handle loaner helmets and requests for instructor ride-alongs. The starter will wave each car up and position the car in the right location. They will check to see if the driver has their helmet and seatbelts on and will let control know which car is at the ready line. Based upon whether you can handle the safety and timing aspects of two cars on the course at once, the starter will give the driver a signal that the course is now ready and they can go. The starter will then wave the next car in line up to the ready line.

As each car completes their run, control will record (on paper, electronically or both) the run time and any add on time for cones knocked over or off course issues. It is a usual policy that a car that fails to come to a complete stop in the stop box is given a DNF (did not finish and whatever time was run is now void). More than one OC (off course) is a good sign that a driver may need an instructor to do a ride-along.

Once all drivers have completed their agreed upon number of runs, the workers now switch positions and get ready to drive while the drivers go out to work. Moving this process along will save more time than you think, so be ready to shepard people around the first few times. At the end of the regulation runs and if time allows you can do “fun” runs that don’t have any official standing. How many you do will depend on the time available and the number of people interested. Many clubs charge a $1 to $2. a run to offset expenses. Another way to increase revenue is to put out a few “Kenny” cones (think South Park). Hitting a “Kenny” cone costs a driver an extra $3. Or you can make up pictures of a fellow club member and paste them on some cones too.

Awards – at the end of the day, you can announce the times for each class and sub-group and any special awards (most cones, lowest novice times, best improved since the last event, etc.).

Breakdown/Clean-up – you will need a crew of people to assist in breaking down the course, putting the control station and timing equipment away along with all the other items you have on hand. This includes depositing of any trash and seeing that the rented port-a-john gets picked up.

 
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